Backculling problem In Principal Shader

15 May 2018 08:25

I have a problem with backculling in B4W. I want to deactivate it but the problem is not solved. Tried everything but no solution. Can someone help.

How it looks in the render

How it looks in B4W

Below I have attached the blend file with the node program constructed.

Pls someone help me
15 May 2018 14:21
Hi.You should activate the node Transparent BSDF use alpha and create a new metal material for metal objects without alpha.
I attached the blend file
16 May 2018 04:07
Thank you so much. It works
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