13 July 2018 18:25
Hi!
So I'm making this martian landscape scene and there's a few things that I either can't find how to achieve, or it doesn't seem to be working.
1. Does blend4web support LUT based color grading? Or any other more advanced settings than just the standard Brightness/Contrast/Saturation settings? A LUT texture is pretty much essential for me.
2. I'm using the particle system to generate A LOT of rocks and they seem to be instanced, and work fast and flawless, but what I need to do is to map a generated gradient to each rock so it has reddish dust reaching up from the surface, and to blend the rock with the ground - and that's working perfectly in Cycles but when I export it the rocks seem to be batched somehow? and take the gradient as if they where a single object…
3. Random color for particles seem to be made for grass and leaves, is it still possible if I don't want to enable dynamic grass for rocks?
4. Can particles be made to use the ground vertex colour somewhere in their material?
5. Camera control - can I have both the orbiting and "eye" cameras in scene, and switch to each one by clicking on a hotspot (preferably using the nodes and not that much coding)
6. Is there any tutorial on custom loading screen/bars?
Thanks for any help in advance!
You guys are the best! :)
So I'm making this martian landscape scene and there's a few things that I either can't find how to achieve, or it doesn't seem to be working.
1. Does blend4web support LUT based color grading? Or any other more advanced settings than just the standard Brightness/Contrast/Saturation settings? A LUT texture is pretty much essential for me.
2. I'm using the particle system to generate A LOT of rocks and they seem to be instanced, and work fast and flawless, but what I need to do is to map a generated gradient to each rock so it has reddish dust reaching up from the surface, and to blend the rock with the ground - and that's working perfectly in Cycles but when I export it the rocks seem to be batched somehow? and take the gradient as if they where a single object…
3. Random color for particles seem to be made for grass and leaves, is it still possible if I don't want to enable dynamic grass for rocks?
4. Can particles be made to use the ground vertex colour somewhere in their material?
5. Camera control - can I have both the orbiting and "eye" cameras in scene, and switch to each one by clicking on a hotspot (preferably using the nodes and not that much coding)
6. Is there any tutorial on custom loading screen/bars?
Thanks for any help in advance!
You guys are the best! :)