node material set mapping

24 September 2018 16:04
we would like to set the mapping coordinates of a node material at runtime.
unfortunately, there is no api for this.

scale and position can be done by using valueNodes and combineXYZ, but rotations are too complex to do without matrix transformations

25 September 2018 10:27
nevermind we use custom rotation nodes now.

but it would be interesting to have this feature, as the performance would be much better if the matrix was calculated once on the cpu and not in the shader (every frame for every pixel)

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