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由用户创建的信息 LuneBrain
01 December 2015 19:44

Ответ на сообщение пользователя Roman Sementsov
Hello.
Try to select the "maisonboulard.000", press "Tab" (edit mode), then select all vertices (press "a") and then press "f", please.

Roman, It works!!!!!!!!!
Sorry for the delay, had another work I needed to take care of.
What exactly does it do when i'm pressing "f" (I can see it kind of extrude the vertices in the edit mode)?


Thank you so much for your help and your great advices! You're my hero!
26 November 2015 21:14
Ok I'm gonna update all that

The "maisonboulard.000" and "maisonboulard.001" objects have no geometry and they aren't consist of little cubes

The thing is, all my buildings are made like "maisonboulard.001" because I generated them from live 3D captures I made and then exported the point clouds out of them. I understand the geometry can't be found but why than is it able to render it right with the halo in blender render and not in html? Is there anyway I can trick it?

I'll try extruding the vertices and see if it work, what do you think?

Thanks Roman
26 November 2015 18:12
Hi! So I disabled antialiasing & enabled the "force dynamic object"
But still my "maison boulard" doesn't appear (neither the sphere), only the buildings made of cube.

And indeed the console says it can't render it

can you send me a console screenshot



Thanks for your great tips
25 November 2015 19:47
Hi Roman!

Could you send us your original .blend - file? With not applied Particle System and not reduced number of vertices.

Here you go : https://www.dropbox.com/s/f67u00hseimmfqg/filewithnoparticles.blend?dl=0

I haven't put all of the buildings yet but it should do!

Thank you so much
24 November 2015 20:31
Hi everyone,

So I'm getting a bit desperate here as I've installed the new blend4web version and used the halo exemples you gave me. I made some tests and indeed it works in my scene with a sphere or so, but when I apply the material on one of my buildings it will show them in the render but not in the html.
I've tried reducing the number of vertices to check if this could still be the problem after all and it's doesn't work either…
Could someone check if the objects in themselves present a problem of something?

The buildings that you can see in my scene and in the html right now are the one that I have extruded the vertices into cubes which is a pretty bad solution but the one that was working so far.

Here's the link to my file

Can't thank you enough for helping me out
04 November 2015 00:37
Hey!

Any update on the release date?
26 October 2015 15:01

Ah. You resolved it yourself few seconds before.

I'll post a link to the final app when i'm done Thanks again, i'm so happy!!!
26 October 2015 14:21
Ответ на сообщение пользователя Evgeny Rodygin
Thank you for the example.

THANK YOU, you're my hero, it works!!!!!
24 October 2015 17:18
https://www.dropbox.com/s/k0rm11s0cxt2jsw/ville.blend?dl=0

Here's the link to my scene file, thank you so much for helping me out!
22 October 2015 13:17
Thank you so much for your answer! Although I haven't found a solution yet !

Ответ на сообщение пользователя Evgeny Rodygin
1) If you try to use keyboard inside an iframe, you need to set focus to it before. Here is a similar thread.

I wasn't using an iframe, I tried that method though without success.

2) Maybe, your physics setup for the character or the scene is wrong. Please check if all settings look similar to what we have in tutorial. There should be some console output if this is the reason.
If you won't be able to find something suspicious, then it is better to make screenshots with scene and character setup.
So I checked things, and i don't have the exact same interface as the one in the tutorial so I'm starting to wonder if the setups I'm doing are the right one (i'm in the blend4web workspace so i'm not sure why it wouldn't but could it be that) ?
So here are some screenshots, i hope you'll be able to tell me where I messed up

By the way: the collision thing is not important to me for the buildings because the "character" is allowed and invited to pass through things.
So I did it on the scene floor but no set up for the buildings.