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由用户创建的信息 Roman_Sementsov
20 April 2017 18:07
Hello
Sorry, this article is old and we are going to update this. Use please
m_app.enable_camera_controls();

instead of
m_app.enable_controls();
20 April 2017 18:04
Hello and welcome to the forum.
There is no way to change this option. You can implement the following workaround: create two objects, enable the "hide" for one of them and change this property for the objects when you want to activate or deactivate the "Render Above All"
13 April 2017 18:29
Thanks
13 April 2017 16:27
Hello.

The canvas texture type is a special text type. To enable this, you should select the "None" texture type and select the "canvas" source.
07 April 2017 10:17
Потихоньку SDK превращается в франкенштейна)

it's alive
06 April 2017 15:53
Добрый день.

Действительно, была запрещена генерация этого типа текстур на ОС Windows. Спасибо за обратную связь.
Прикрепляю к сообщению исправленный скрипт конвертера. Если вам не трудно, замените этим файлом тот, который лежит по адресу: SDK/scripts/
06 April 2017 12:15
Hello

There are strict limitations for webgl. You can check webglreport.com and find there Max Vertex Uniform Vectors. They are used for skeletal animation. Your device can use 102 bones maximum.
Could you try to reduce the bones quantity?
06 April 2017 10:30
lmao
05 April 2017 17:56
Hello
Take a look at this example, it's easier than that code snippet
Here are the source files
04 April 2017 10:55
Hello.

m_cam_anim.move_camera_to_point translates and rotates the camera. You can rotate the "Camera-State1-Empty-target" object in Blender so that it points to the target empty object(now it's "Camera-State1-Empty"). And the move_camera_to_point method will rotate the camera and there will be no jumps.