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由用户创建的信息 WillWelker
01 October 2015 07:43
Hmm, I am disappointed in how blurry it came out after uploading. I might try a higher resolution export and see if we can improve that a bit.
*Edit*
After YouTube processed the video it seems to have cleared up.
30 September 2015 23:34
Good job on a host of new improvements to Blend4Web!
I just finished a video on some of the new features of release 15.09:
https://www.youtube.com/watch?v=38CtvfvykAo
28 September 2015 23:15
Yes, you recognize your handiwork. It is the same water you posted Here.
Very awesome water! I think we need to start an asset library for things like this.
25 September 2015 18:34
Please see the attached image. Once checked the three numeric inputs can be set to adjust how long and how many times the item blinks on selection.
As for HTML; the HTML export option results in a fully self contained HTML document. It is a rather large HTML file and I don't know what kind of website software you are referring to (Wordpress?) but maybe you could try to copy/paste the HTML from the Blend4Web export to your website platform.
25 September 2015 05:31
Here is the Home Page project I have been working on.
I will probably continue to add features as I learn them.
One hurdle for a home page like this is the amount of time it takes to load while the person has nothing to see. I could use an iframe but that interferes with the way page redirects work. Has there been discussion on some kind of pre-loader for the default HTML exported projects? As it is, the pre-loader starts only after the files have been downloaded to the local machine.
Maybe we could make a default player application that has a basic pre-loader (download progress) and loads up the basic camera controls etc. Then a non-programmer can just replace the example JSON export files with their own JSON export files. This would also be a good place for amateur programmers to get started.
25 September 2015 04:27
I have been working on the "Application" style of export that enables you to control or script your project with a separate JS file. I will get this documented with videos when i can.
(Reposted from another thread)
Here is the working result:
http://williamwelker.com/b4w/my_cube/index.html
Project zip file: http://williamwelker.com/b4w/my_cube.zip
Unzip it and put it in your SDK file like: C:\blend4web\deploy\apps\my_cube
Then make sure your local server is running and test it at http://localhost:6687/deploy/apps/my_cube/index.html
This is a bare bones application export so there are no camera controls, just a static default cube from Blender.
I typed this out from scratch, so if you want to do that, you can paste your code into http://www.jslint.com/ to check it for errors. I am not a professional coder so I had a few.
25 September 2015 02:22
Great!
Is there a description somewhere of what the Project Manager is and what it can do?
I did see some mention of release notes but I haven't found any.

*EDIT*
Oops, I see that Alexander already answered this:
"Thanks, we hope to complete translation of release notes and documentation before release candidate coming out by the weekend."
24 September 2015 14:10
Regarding "Project Management", I wanted to repost something I saw on the Russian side:

view the list and the internal structure of existing projects
run applications, view the scene in the program-viewer, to download the source files into Blender scenes
create and configure new applications, including on the basis of ready-made templates
assemble the application and its conversion into a form required for subsequent placement on the server
convert application resources (textures, sounds, and video) in alternative formats
automatic re-produce all the scenes from the applications, including json or html files
"
This is great.
24 September 2015 11:40
The new "Manage Projects" link in the SDK is not working.
It displays "Project list error". See attached screenshot. The result is the same on Windows 10 and Mac, (Chrome browser).
The WebGL Report is working and the other server dependent apps run.
24 September 2015 02:14
Should we be testing this with Blender 2.75 or the new 2.76 build?