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由用户创建的信息 jim
09 May 2025 17:27 [ON MODERATION]
jim
Really enjoying the depth of this conversation — especially the back-and-forth about BGE logic and visual scripting.

I agree with the idea that visual scripting is a great gateway for artists and designers to get involved in game creation without needing to dive headfirst into code. But at the same time, flexible node systems like what B4W is building can save even experienced developers a lot of boilerplate work. If done right, it’s not just a beginner tool — it becomes a powerful abstraction layer.

As for game production in general, it’s interesting how fast the expectations are rising, even for browser-based experiences. One thing a lot of folks underestimate is the price of game art, which often becomes the real bottleneck — not the code or engine features. No matter how slick the tech stack is, good visuals still take time and money.

Would definitely love to see B4W take a stronger stance in the game space — even a few well-crafted examples could go a long way in showing what’s possible.
09 May 2025 17:21 [ON MODERATION]
jim
Honestly, using Blender Game Engine to animate physics feels kinda retro — but that's exactly what makes it cool. It might not be cutting-edge anymore, but for quick tests, prototypes, or just messing around, it still holds up. Sometimes you don't need Unreal-level complexity to get the job done.

Also, with the rise of mobile gaming, it's interesting to see how older tools still find their place in modern workflows. Lightweight engines and clever hacks are having a bit of a comeback.