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由用户创建的信息 Wgallo
28 January 2018 08:21
Im a beginner with javascript. So I cant do what I want to do it without your help. Yes I could use logic editor. But i really need the sliders. Im trying to work the morphing code snippet in my favor because I have one character with multiple shape keys as well as the morphing snippet. I would like the sliders to control the shape keys as the code. I dont need the dual slider. So attached its what I think I should delete in green. In blue I will replace with the name of my project. Please tell me if I am right. If not, would anyone be kind to tell me what should I do?? I tried this and it did not work. A million thank yous to all …!!!!! Im sorry if the format is not the usual. I would appreciate so much any help.
26 January 2018 05:22
So….please bear with me…and im sorry if the questions are dumb…
1) I would like to use the morphing code to adapt and use it to finish my project;
2) So there is a tutorial by Ian Scott where in the "common files" we are supposed to find uranium.js & company files. Well they are not there. They are in other location;
3) if I use the css, html and adapt .js to my purpose and launch in my host should it work?
4) its is confusing because there are several tutorials in you tube using older versions of B4W where they teach to go to project manager and transfer files, type this and that…and they are outdated. So the result is you are getting outdated questions over here too. People like me are working really hard to learn B4W and the varied source of instructions really confuses people. I dont think i am alone on this….
Im trying to get sliders from shape keys…i could use logic nodes but then people will have to click, click, click….because there are so many shape keys…
So now unless tutorials are brand new, I am heading to sdk index trying to learn it….im frustrated because following tutorials on you tube i havent got a single project running in the browser . And like you said, I guess i need a local host.
Anyway I appreciate so much you answers overhere and your patience in helping everyone else as well. So…thank you
26 January 2018 05:10
You are awesome Alexander
25 January 2018 08:07
I believ its because I am working on windows 7 64bit and have not really updated the OS…in a long time. So i question..should I get windows 10 or do i have a workaround…
25 January 2018 06:56
thank you so much
25 January 2018 03:21
Thank you so much..by the way "make project" button in code snippets page leads me to this…


"The requested resource is not available, please return to the home page" ????
24 January 2018 04:41
How do I check if my installation is running properly?
23 January 2018 19:02
Hello guys…isn’t it an awesome thing Blend 4 web???

Currently I am trying myself to get the morphing code snippet working for me. Since I don’t need a dual slider, all I need are sliders (0.0 – 1.0 range) and functions on which each one of the shape keys is named (am I right or wrong?) as the code has to be aware the shape keys exist.

But looking into the morphing code, not all the sliders name of this morphing project are present on it. That really confuses me!!!!

So since my project consists of a single “OBJECT" on which multiple shape keys exist, how do I go by having all the shape keys seen by the code?? One slider to each shape key….Im really trying to understand that.



Thank you for anyone helping me out with this!!
17 January 2018 22:11
Instead of click and drag, how can i accomplish sliders (eg. Shape key sliders) that when moved would control range of movement of an object. Can anyone think of a code example to direct me?
Lets say i have a shape key animation. The viewer would see a rectangular slider that they wd drag from left to right and reproduce that specific shape key animation. Is there anything out there that couls help me accomplish that?? Thank you beforehand.
09 January 2018 05:33
note the little parented red balls placed in the skeleton in strategic points…why are they converging to a point below the waist? what could i do?? thank you so much for any help.