One object onoff toglle to play animation in logic editor

13 November 2015 15:19 #4953
I use logic editor onoff to play animation ,but not run ,According to the analysis, should be able to run, do not know what the problem,I test many times.

The Screen:

The Node:

The Blender File:
DLD the blender file,click 下载(853KB) to Download

How fix it ,PLZ help me, Thanks B4W Term!

13 November 2015 17:43 #4960

I don't think I understand correctly what behaviour you want to achieve, but I tweaked some options: made loops from "misses" and enabled Logic Nodes panel under Scene tab - it wasn't enabled, so logic didn't work


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13 November 2015 19:52 #4963
I'm sorry, I didn't express it clearly.
I mean:
When I press the onoff button (as the switch lights), the ONOFF pointer of the instrument panel will make the appropriate action.
16 November 2015 12:15 #4981
Oh. You didn't add fake users to actions and they were lost. And I didn't check about it, too.

Send your file one more time, and use, if possible, our "Attach" button
Seems like the hosting you used earlier already deleted the file.
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20 November 2015 06:53 #5112
The problem is still not solved, I don't know how to use users to do it fake。
I aready attached my source file , need help me fix it thanks a lot!
20 November 2015 12:39 #5121
This button adds action a fake user

I don't get your logic system. I'll just fix one action: if you press the red button, the red pointer will rotate. Change other actions analogically

So, I deleted all the NLA strips, turned ON Logic Editor under Scene tab and renamed your actions so it'll be easier to understand. And I changed the top line of logic tree that rotates the red pointer after pressing the red button.

Also I muted second logic tree so it won't interfere - when you'll need it, select it and press M button.

OnOff1 (2).blend

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