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Working on VR support

01 December 2015 19:16 #5459
As we got our new Oculus rift, we started implementing VR for Blend4Web.
Kirill is happy to work on this feature!

Blend4Web developer
02 December 2015 08:35 #5472
Very Nice!
I have a DK2 as well as the Samsung Gear VR. That would be great to try them out on Blend4Web/
~Will
Blend4Web Videos
https://www.youtube.com/channel/UCp6x8JP7oCiiTjbJorPPMsQ/videos
02 December 2015 17:17 #5481
We also just picked up a Samsung Gear VR, looking forward to the testing out these features.
03 December 2015 14:32 #5617
We have some Google Cardboard devices, so we are going to support mobile VR too.
Blend4Web Team
kirill@blend4web.com
05 December 2015 02:06 #5665
Awesome, I knew you guys/gals would go this way soon a I saw that cut with a blend4web scene inside second life. My GearVR CE1 is ready and willing for testing if you want to trow anything my way!
http://cerebralhack.com
twitter.com/cerebralhack
24 December 2015 02:51 #6073
Hi @ll,
hello Kirill,

Nice to see the WebVR support in 15.12.
I would like, apart the VR support and anaglyph-mode, enquire/suggest/ask for/ also another stereoscopic viewing method:
The 'cross-eyed'-viewing method (for watching stereo images on non-mobile-display-sizes, e.g. iPad/minis),
and the parallel/wall-eyed-viewing method (for watching stereo images on small display sizes, e.g. iPhones).

This would be a very nice addtition. Quite a few people get managed to see cross-eyed or parallel-eyed stereo images, and it wouldn't require any additional 'hardware'-effort like HMDs or colored glasses to have around.

It would be nice if those viewing modes would be accessible on mobile browsers without WebVR-support (perhaps possible because no need for lens-distortion-correction, nor lens-color-aberration-correction?). Would that be possible?

Any intentions to go into that direction?


Would be happy to hear what do you think, Kirill?

Cheers, Daniel
24 December 2015 10:47 #6074
Hi Daniel Klepel.

WebVR API provides access to any kind of virtual reality devices. Main feature of the API is access to sensor values. But there is exist Device Orientation API for mobile browsers. So there is no need WebVR API.

We are going to support VR on mobile devices without WebVR-support.
Blend4Web Team
kirill@blend4web.com
25 May 2016 17:49 #9722
Playing with and testing out our brand new Samsung Gear VR
Alexander (Blend4Web Team)
 
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