Camera move nodes with moving objects
04 January 2016 07:49
05 January 2016 12:59
Currently the best way to do this is using the "Move Camera" logic node and the target camera move style. Assigning some duration in this node allow you to make smoothed camera movement to the desired destination.
Blend4Web Team
https://twitter.com/AlexKowel
https://twitter.com/AlexKowel
11 January 2016 17:29
Hi Alexander,
So far, when I use the "Move Camera" node and the target camera move style, the camera does move to the target position, but it does not continue to track the moving object. This is what I would like to achieve, is to have the camera continue to
follow the object after the camera moves into its new position.
So far, when I use the "Move Camera" node and the target camera move style, the camera does move to the target position, but it does not continue to track the moving object. This is what I would like to achieve, is to have the camera continue to
follow the object after the camera moves into its new position.
11 January 2016 23:42
Hi,
You may achieve that using a node loop which includes the Delay and the Move Camera nodes
You may achieve that using a node loop which includes the Delay and the Move Camera nodes
Blend4Web Team
https://twitter.com/AlexKowel
https://twitter.com/AlexKowel
12 January 2016 06:57
15 January 2016 16:43
Hello
I've checked Move Camera + Delay solution but it does not look good. The issue is different modes the camera needs to operate. The first is simple target mode but the second is a special "tracking" mode which is currently beyond the scope of simple node-based logic. To implement it you need to write JavaScript logic which will move the camera to the required point (based on a currently selected planet) each frame.
I've checked Move Camera + Delay solution but it does not look good. The issue is different modes the camera needs to operate. The first is simple target mode but the second is a special "tracking" mode which is currently beyond the scope of simple node-based logic. To implement it you need to write JavaScript logic which will move the camera to the required point (based on a currently selected planet) each frame.
Blend4Web Team
https://twitter.com/AlexKowel
https://twitter.com/AlexKowel