Canvas Resolution Factor & Texture blur on mobile device
06 January 2016 03:47
07 January 2016 04:53
07 January 2016 14:55
Hi,
Blurriness is caused by low display resolution of mobile devices (in web browsers). Try setting ULTRA quality in your app using the config module and the quality attribute.
https://www.blend4web.com/api_doc/module-config.html
Nice model btw
Blurriness is caused by low display resolution of mobile devices (in web browsers). Try setting ULTRA quality in your app using the config module and the quality attribute.
https://www.blend4web.com/api_doc/module-config.html
Nice model btw
08 January 2016 23:12
How can I set Canvas Resolution Factor when i export json to my project?This is also can be done through the config module by passing the "canvas_resolution_factor" option in the m_app.init() method.
You can also call config.set() method anytime during the application work to dynamically change the resolution:
m_config.set("canvas_resolution_factor", factor);
10 January 2016 12:15
Hi there. I'm pretty new to coding.
I tried to put code like below.
"use strict"
// register the application module
b4w.register("REAViU_Nike_Shoes", function(exports, require) {
// import modules used by the app
var m_app = require("app");
var m_data = require("data");
var m_config = require("config");
m_config.set("canvas_resolution_factor", 1010);
m_config.set("quality", 2);
….
I'm not sure that the way i use the quality module..
can you help me to check my link?
http://reaviu.com/wgl/Sample/Sample-nikeShoes/
still blurry on mobile device. I can see the texture more clearly but the whole looking is not that improved.
it looks like when I publish scene without Use Device Pixel Ratio option on goocreate.com.
I tried to put code like below.
"use strict"
// register the application module
b4w.register("REAViU_Nike_Shoes", function(exports, require) {
// import modules used by the app
var m_app = require("app");
var m_data = require("data");
var m_config = require("config");
m_config.set("canvas_resolution_factor", 1010);
m_config.set("quality", 2);
….
I'm not sure that the way i use the quality module..
can you help me to check my link?
http://reaviu.com/wgl/Sample/Sample-nikeShoes/
still blurry on mobile device. I can see the texture more clearly but the whole looking is not that improved.
it looks like when I publish scene without Use Device Pixel Ratio option on goocreate.com.
10 January 2016 15:02
10 January 2016 17:04
29 September 2017 07:15
Hi,
For some reason when I'm using this:
m_config.set("canvas_resolution_factor", 1010);
I'm getting an empty screen.
after trying this however:
m_config.set("canvas_resolution_factor", 2);
I can see only the top left edge the model because he's gotten awfully big.
Same with this method:
m_config.set("quality", m_config.P_ULTRA);
Any advice on how to preserve the original size and get an higher resolution?
Thank you!
For some reason when I'm using this:
m_config.set("canvas_resolution_factor", 1010);
I'm getting an empty screen.
after trying this however:
m_config.set("canvas_resolution_factor", 2);
I can see only the top left edge the model because he's gotten awfully big.
Same with this method:
m_config.set("quality", m_config.P_ULTRA);
Any advice on how to preserve the original size and get an higher resolution?
Thank you!