several animation looping in node tree[solved]
08 January 2016 01:21
08 January 2016 13:33
Ok solved it!
Well let's say that it works with several armature_B4W_BAKED animation. With ObjectAction i could only make one work at a time. Or not a B4W_BAKED and an Action. So i added a bone to my seen and baked a simple 360 rotation that i was trying to do directly with the object. Why not? Now that i figured how to bake animation why not take advantage of it?
As always thanks for the good work B4W team !
Well let's say that it works with several armature_B4W_BAKED animation. With ObjectAction i could only make one work at a time. Or not a B4W_BAKED and an Action. So i added a bone to my seen and baked a simple 360 rotation that i was trying to do directly with the object. Why not? Now that i figured how to bake animation why not take advantage of it?
As always thanks for the good work B4W team !
08 January 2016 13:53
Ok solved it!
Well let's say that it works with several armature_B4W_BAKED animation. With ObjectAction i could only make one work at a time. Or not a B4W_BAKED and an Action. So i added a bone to my seen and baked a simple 360 rotation that i was trying to do directly with the object. Why not? Now that i figured how to bake animation why not take advantage of it?
As always thanks for the good work B4W team !
You are right, now you can apply and play only one anomation at a time. I think, we will improve Play Animation node to make it possible to mix several animations.
Alexander (Blend4Web Team)
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