wish use scale(obj, x, y, z) to mirror an object

31 January 2016 06:26 #6964
I think this feature is significant, it can greatly reduce data on the same object

I noticed:
Set_rotation_euler_rel (obj, x, y, z)
Set_translation (obj, x, y, z)
Set_scale (obj, scale)

i there a way realization Set_scale (obj, -1,1,1) to mirror an object
31 January 2016 14:58 #6976

Currently it's not possible to assign a non-uniform scale on objects. If implemented this would increase complexity of the framework and can bring some unexpected results such as inverted normals/shading etc.

Can you provide more info about your case so we could propose another solution?
Blend4Web Team
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