"Shader Layers" example.
05 April 2016 18:32
There is a question on Chinese forum about achieveng this effect. I made an example using my old Tortoise and gonna leave it here, too ![smiling]()
The effect is achieved thanks to View coordinates, plus I added some math for easier tweaking: now you can set everything through Value nodes. The button in down-left corner is clickable. And the lines are made through Alpha Clip material animation![smiling]()
Wireframe effect is not achievable right now. But every mask, every texture output can be used like his.
![]()
mediterranean_tortoise.blend
mediterranean_tortoise.html
![smiling](/static/pybb/emoticons/smiling.png)
The effect is achieved thanks to View coordinates, plus I added some math for easier tweaking: now you can set everything through Value nodes. The button in down-left corner is clickable. And the lines are made through Alpha Clip material animation
![smiling](/static/pybb/emoticons/smiling.png)
Wireframe effect is not achievable right now. But every mask, every texture output can be used like his.
![](https://www.blend4web.com/media/uploads/48c3640f-95e1-4107-8792-1f1fdd2c8673/Screenshot%20from%202016-04-05%2018-27-28.png)
mediterranean_tortoise.blend
mediterranean_tortoise.html