Attaching Props to Armature Bone

10 May 2016 23:52 #9404
OK, I have a problem and I think I may be missing a step or a setting somewhere.

I have a skeleton-based animated figure and I want to put props in its hands. The documentation seems to say I do this by applying a Copy Transforms constraint to each object, associating it with the bone for the hand it will be held by, and I've done this. However, when I run my test scene the props do not move with the figure. What am I missing?
11 May 2016 00:07 #9405
Never mind. I did a bit of digging and found the solution here -
11 May 2016 15:28 #9426
Glad you found the solution!
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