Hit target
21 October 2016 14:34
24 October 2016 14:43
Hi,
I would recommend you to use physics for such task.
If you want an explosion to occur immediately after a shot is fired, you can use raycasting. You have to replace billboards with animated explosions.
If you want the bullet to be a proper physics object, then you need to assign it bounding physics and use a collision sensor in your application.
I would recommend you to use physics for such task.
If you want an explosion to occur immediately after a shot is fired, you can use raycasting. You have to replace billboards with animated explosions.
If you want the bullet to be a proper physics object, then you need to assign it bounding physics and use a collision sensor in your application.
25 October 2016 13:26
26 December 2016 02:38
26 December 2016 02:40
Hi,
Go ahead and attach your .blend file and tell me what you want to accomplish.
You can see the "Attach" link below when you are writing your reply.
Go ahead and attach your .blend file and tell me what you want to accomplish.
You can see the "Attach" link below when you are writing your reply.