Append Stiff Viewport (SOLVED)
|27 October 2016 18:00||#13127|
This is exactly what I'm looking for, for a 2d game ;)
Attach the object to the camera using a stiff vieport constraint, so the child object will preserve its orientation in the camera viewport. This constraint is used to create onscreen 2D/3D user interfaces.
append_stiff_viewport(obj, camobj, positioning)
But how do I create this object?
could someone provide an example?
|02 November 2016 20:56||#13284|
Ah, I see. This is the API version of viewport allignment
Used to make HUD by attaching objects to the camera. I was actually thinking I was appending the camera to a character.. not so.