Set Shape Key Performance Issue
08 November 2016 17:56
Hi,
When setting multiple shape keys at the same time to achieve animation using the function:
There seems to be a large FPS performance drop between versions 16.02 and 16.06 that is still present in 16.10.
16.02 could handle up to six times as many calls to
It looks like the bottleneck is the CPU and functions like
Is there anyway to improve performance? For example is there some functionality that is being called many times (for each call of
Thanks,
When setting multiple shape keys at the same time to achieve animation using the function:
m_geometry.set_shape_key_value
There seems to be a large FPS performance drop between versions 16.02 and 16.06 that is still present in 16.10.
16.02 could handle up to six times as many calls to
m_geometry.set_shape_key_value
for this particular mesh.It looks like the bottleneck is the CPU and functions like
apply_shape_key_nor
, apply_shape_key_pos
, and apply_shape_key_tan
.Is there anyway to improve performance? For example is there some functionality that is being called many times (for each call of
set_shape_key_value
) that could only be called once per animation frame?Thanks,
10 November 2016 00:15
14 November 2016 13:03