Maximum number of Anchor/Annotations
23 November 2016 22:32
24 November 2016 11:47
Good day,
I would say the number of annotations varies significantly on different CPUs. I have satisfying performance with 512 anchors. (more than 60fps). 1024 of them do not run that smooth.
If you turn on the "Detect visibility" flag it will reduce the amount of frames dramatically.
Anyway, I wouldn't recommend having hundreds of annotations on a single scene.
I would say the number of annotations varies significantly on different CPUs. I have satisfying performance with 512 anchors. (more than 60fps). 1024 of them do not run that smooth.
If you turn on the "Detect visibility" flag it will reduce the amount of frames dramatically.
Anyway, I wouldn't recommend having hundreds of annotations on a single scene.
24 November 2016 20:38
Interesting to hear about the "Detect visibility" flag.
Here is an example that uses many annotations. Detect Visibility is on. It also has a very large terrain mesh (created with a drone).
https://www.dropbox.com/s/ikdlcz5jub95657/LC-11-13-16_Inventory.html?dl=0
I have noticed a performance reduction on PCs without good graphics acceleration.
Here is an example that uses many annotations. Detect Visibility is on. It also has a very large terrain mesh (created with a drone).
https://www.dropbox.com/s/ikdlcz5jub95657/LC-11-13-16_Inventory.html?dl=0
I have noticed a performance reduction on PCs without good graphics acceleration.
25 November 2016 17:20
26 November 2016 16:02
Actually this is not meant for deploying on the web. Rather it is a weekly report I do. So it is a self contained file that gets sent out each week. Preserving detail is more important in this case.