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Blender build with Blend4Web patches applied

05 February 2015 19:40 #1295
http://www.graphicall.org/1142
Right now, the build is available for Linux x64 only.

Dear community, please help us to push this functionality to Blender! Test it, leave your feedback, join the discussion with the Blender devs!

https://developer.blender.org/D909 the Vector Transform node borrowed from Cycles
https://developer.blender.org/D923 The new Geometry node, again, borrowed from Cycles
https://developer.blender.org/D846 the Smoothstep node which has its GLSL built-in counterpart
https://developer.blender.org/D810 Environment lighting visible right in the viewport!
https://developer.blender.org/D1045 an Outliner bug
Development Lead | Twitter
07 February 2015 12:18 #1310
Hi Yuri.

What are the chances that these new features are applied to the version 2.74 of Blender?

For a greater vision, You should post these improvements in this official bf-committer's thread:
http://lists.blender.org/pipermail/bf-committers/2015-February/thread.html

P.S.: A huge thanks for your phenomenal contribution to Blender!

Francesco Sorrentino

http://www.google.com/profiles/zeirus
08 February 2015 08:24 #1315
Hi Francesco,

What are the chances that these new features are applied to the version 2.74 of Blender?
It depends on whether we will be able to convince Blender devs to accept them. We need help from you and the community to make it possible.

For a greater vision, You should post these improvements in this official bf-committer's thread:
http://lists.blender.org/pipermail/bf-committers/2015-February/thread.html
Yes, we should have this done when we submitted these patches. Thanks for suggestion!

Development Lead | Twitter
 
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