Vertex deformation with shaders

28 December 2016 18:16
Hi all,

I read in another post that blend4web does not support passing hard-coded shaders

I have a project in which I need to be able to deform geometry at a per-vertex level, real-time, with a vertex shader

Is it possible to do that with the node editor or is blend4web not suitable in this instance?

29 December 2016 10:53
Hi and welcome!

The node editor can only handle materials (i.e. fragment shader). What kind of application would you like to create? There is the possibility to update geometry in run time via API. You may probably use shape keys for that.
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