Striped Shader Tutorial Node D

10 March 2017 00:43
A newbie following the Striped Striped Shader Tutorial. I am unable to find the node the referred to as d.
"The node tree starts at (a) where the Geometry node is placed. In my experience it's better to hide unused node sockets. Lets take the UV data (а) and separate a single component U or V (b) and view it (d). As we see a monochrome gradient is shifted to the right. So before using the UV data we need to slightly modify the UV space."

For a newbie this doesn't explain where the a,b c d etc nodes are.
10 March 2017 01:28
Figured it out . the d is the output node renamed view.
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