B4W error:cannot play the bones animation for the too many bones

06 April 2017 11:46
I open the model html files, which Contain the bone animation. But it don't work well, the model is in the original position which means that the bones don't work.
And the debugging info is:B4W ERROR: too many bones for "TDA Miku_mesh" / 200 bones (max 51 with blending, 102 without blending). Skinning will be disabled.

So, is the bones too many?
06 April 2017 12:15

There are strict limitations for webgl. You can check and find there Max Vertex Uniform Vectors. They are used for skeletal animation. Your device can use 102 bones maximum.
Could you try to reduce the bones quantity?
07 April 2017 04:49
Hi, thanks for your reply. And I wonder whether the value(Max Vertex Uniform Vectors) can be set through the web side?

perhaps, how to set the value in mobile phone by manual operation.
08 April 2017 11:41
Hi, friends, I cannot solve the problem and need your help. I searched in google and find some ways, but all didn't work. And I found that the iphone only can use 51 bones maximum, which is unbelievable and the quantity is too low.

So, to make the skeletal animation fine, I have to use more than 102 bones, is there still some ways to make it.

Look forward to your reply.
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