Timer on a logic node tree
26 April 2017 16:50
Good morning,
I saw is the exemple that in the materials, there is a node called "B4W_TIME" wich allows to for instance rotate continuously a texture.
Is there a way to do the same within the logic node Editor ?
For instance to rotate an object.
(I think this is possible with a JS CallBack, but it breaks the workflow).
It would be better in my case to not use a cyclic animation.
Thank you very much !
Seb
I saw is the exemple that in the materials, there is a node called "B4W_TIME" wich allows to for instance rotate continuously a texture.
Is there a way to do the same within the logic node Editor ?
For instance to rotate an object.
(I think this is possible with a JS CallBack, but it breaks the workflow).
It would be better in my case to not use a cyclic animation.
Thank you very much !
Seb
26 April 2017 18:56
Is there a way to do the same within the logic node Editor ?Hello,
For instance to rotate an object.
(I think this is possible with a JS CallBack, but it breaks the workflow).
It would be better in my case to not use a cyclic animation.
Transform Object can rotate an object continuously, time/speed of rotation is controlled via Duration parameter