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B4W reflection node error.

14 June 2017 11:17
Hi there~

I try to get environment reflection from cube map.

when i use without normal map, it works perfectly but when i put normal map~ it gives me the incorrect reflection.

I attach my screen shot below

left sphere : with normal map right sphere : without normal map


and my node below
14 June 2017 11:40
when i use without normal map, it works perfectly but when i put normal map~ it gives me the incorrect reflection.
Can you attache an example of your scene?
Blend4web and that kind of thing.
14 June 2017 13:57
here is my scene file~
14 June 2017 14:15
here is my scene file~
Hi, you neet to change Color Space of the Normal Map to Non-Color. I corrected a little your file so it's work propertly.
PBR_Lab_send.blend
Blend4web and that kind of thing.
14 June 2017 15:09
Thank you very much~!
15 June 2017 02:45
i found that when i use 2 UV space,(one for AO and one for patterns)

it give me incorrect normal output.

can you help me to check?
15 June 2017 10:22
can you help me to check?
Hi, you need to choose the same UVMap in the Normal Map node that you used to unwrap normal texture, and the result will be the same.
Blend4web and that kind of thing.
15 June 2017 18:38
still the same..

16 June 2017 10:19
still the same..
Can you point where is reflection is incorrect, I can't figure out where the problem. The difference reflection may be becaouse the scale of the nrmal map ant it's mapping are different.

You also need to remove stack material from the Material in the material node.
Blend4web and that kind of thing.
17 June 2017 03:07
look at the zagged line on the left side sphere.

it gives me the normal error base on the UVMap which is for AO Map.

UVMap is for AO and UVMap.001 is for normal map. I don't know but somehow UVMap affects to normal map that does not be connected to.

if you look at the right side one, it dosen't have that line

 
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