Reply to post of user Will Welker
What are all these custom properties for? Do you have the same problem if you open a new Blender file and try the hover mode?
These custom properties appear when you activate or change the value of any property in the respective Camera menu.
With a totally new Hover camera this problem does not happen, but when I set it as desired the problem appears.
I already discovered by the explanation of Ivan Lyubovnikov what the options cause it.
Many thanks Will Welker.
Reply to post of user Ivan Lyubovnikov
hover camera is tricky .
That's because the camera in your scene has 90° rotation around the X axis or, in other words, just oriented parallel to the floor. This is not a valid case for a hover camera because its view vector is used to determine the pivot point located on the floor to rotate around. That's why this can't be done for the parallel case. You can set the X rotation component to 89° as a workaround.
Also, I notice that the Max/Min distance limits (from the pivot point) for the camera are equal to zero. This will move the camera directly into the pivot point , so you should set some distance, for example: 4.
This is how it will look in Blender after applying those changes:
You can play around with limits in Blender and see how these points are altering respectively.
Helped me a lot.
It really is these settings that are causing the problem.
I adjusted the camera angle and pivot limits. However, when I add a minimum limit distance from the pivot, I can not get close to it.
Would you like to change the position of the pivot without changing the limits of horizontal and vertical movement? These are the two that prevent the camera from overtaking the walls of the environment.
That's just my problem now.