25 July 2017 21:59
Hi All,
I was experimenting with the convert resources function of the B4W project manager. I saw that it was trying to convert my PNG texture files to many formats including PowerVR compressed texture. This format seems to be supported by the PowerVR GPUs. I guess this means iOS support for compressed textures on iOS.
I have a few questions:
1. Is this required for iOS support or will the runtime fall back to PNG?
2. I am running windows on my dev box. I had to put the PVRTexToolCLI.exe in the %path% variable. Is this the correct way to do it?
Thanks!
-Jem
I was experimenting with the convert resources function of the B4W project manager. I saw that it was trying to convert my PNG texture files to many formats including PowerVR compressed texture. This format seems to be supported by the PowerVR GPUs. I guess this means iOS support for compressed textures on iOS.
I have a few questions:
1. Is this required for iOS support or will the runtime fall back to PNG?
2. I am running windows on my dev box. I had to put the PVRTexToolCLI.exe in the %path% variable. Is this the correct way to do it?
Thanks!
-Jem