[SOLVED]Normal Editor Export for Unreal Engine 4
19 December 2017 00:20
Hello!
I used the Blend4Web addon to modify the normal on my character in order to produce more accurate toon shading. However those changes don't translate over to UE4 when I export the character as an FBX. I tried baking normal maps which works to some extent but isn't very accurate and ends up looking very sloppy.
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You can see that the unreal version (right) is missing the chest and collar bone detail. The face is also overtaken by shadows.
Any idea how I can "apply" the normal edit so that it translates into Unreal without the use of normal maps?
Thanks!
I used the Blend4Web addon to modify the normal on my character in order to produce more accurate toon shading. However those changes don't translate over to UE4 when I export the character as an FBX. I tried baking normal maps which works to some extent but isn't very accurate and ends up looking very sloppy.
![](https://i.imgur.com/2nyn5wj.png)
You can see that the unreal version (right) is missing the chest and collar bone detail. The face is also overtaken by shadows.
Any idea how I can "apply" the normal edit so that it translates into Unreal without the use of normal maps?
Thanks!
19 December 2017 00:53