Playing armature animation and vertex animation at the same time

19 February 2018 02:40

I am working on a muscle simulation animation. I need to synchronize all the muscle animations with the jaw armature. When I preview my animation in blend4web the vertex animation and jaw animation are out of sync. How can I sync them?

(the muscle on the left has the vertex animation because I would like to use shape keys to make the muscle look as though it conserves volume. The muscle on the right has only a baked armature animation and it seems to sync with the jaw fine. The jaw has only an armature animation.)

I have attached the blend file.
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