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equirectangular camera render out of Blender Internal?

01 April 2015 20:38 #1928
Is it possible to render an equirectangular perspective out of Blender Internal without stitching afterward, akin to what can be done with Cycles?
http://www.trepaning.com
02 April 2015 10:20 #1930
Hi,
As I know, it is not possible. The shortest way is to bake a cube map and then rebake it to a sphere.
Blend4Web developer
 
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