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Writing AI for the golems in the "Pyatigor's Tale"

20 April 2015 12:19
Hello friends!

We want to introduce to you a new tutorial from the series of articles on creating the "Pyatigor's Tale". This time, we'll speak about the intelligence of our character's opponents.

How can we make the golems react on surrounding environment? How can we make them move realistic? In this article we'll tell about how we have managed with these tasks.

Link to the article
19 March 2016 08:46
good
Software Engineer
09 November 2016 10:35
The game only loads the top GUI bar and rest is black on Chrome and Firefox iPhone
 
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