bake a normal map in blender

28 August 2015 01:00
It's always nice to be able to come up with a simple question - how do I bake a normal map in blender of the sort that can be used to preserve mesh detail on a decimated model? What setting would I use? Thanks!
28 August 2015 15:58
You mean like this?

Watch from 4:50 :)
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