"Directional" Shadows

10 September 2015 07:16 #3732
Hey gang!

I just recently started tinkering with shadows, and I've noticed that they seem to be cast only within a limited range, even when using a point light. Is this a bug, did I miss a setting, or is this a limitation of B4W? Thanks!

10 September 2015 11:05 #3734
Good day,

This is not a bug. This is expected behavior for now. Currently, Point light shadows are being calculated similarly to Spot ones. So the direction of the light is taken into account and shadows are clipped like with Spot lights. We should mention this in the documentation.
The situation will change in future releases.
Blend4Web developer
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