Copying vehicles

26 October 2015 18:15

My scene is supposed to be using a variety of different vehicles for further instancing.
From scripting perspective the only way to achieve this behavior is to copy a vehicle part by part and reassemble it. Is it correct? Is there a better way to do this?

Is there a way to copy objects hierarchy keeping everything as it was in original object hierarchy (constraints for example)?

26 October 2015 21:27
Hello mephius and welcome.

The only method to instance vehicles for now is manual copying them in Blender. We'll think about the corresponding API methods. Thanks for your feedback.
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