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Forum
Akira_san
Posts
User posts
Akira_san
05 June 2015 17:43
#2681
Akira_san
posts: 4
Thx for the explanation.
04 June 2015 16:36
#2673
Akira_san
posts: 4
Sounds great. One more question, is there a limit when it comes to number of polygons on screen?
03 June 2015 18:14
#2651
Akira_san
posts: 4
The idea is to use a real-time render, etc to use the tech from the game engines in order to save the render times. The WebGL, blend4web have got quite a lot of nice and cool features, that if used together can make a nice machinima.
03 June 2015 16:22
#2643
Akira_san
posts: 4
Hello!
Can b4w be used for making animation and render then into images later?
Does b4w supports cell-shading?