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User posts BernardSchyns
20 January 2016 03:56
Alexander,

I check your new api for canvas textures!
I don't see a possibility to create a new canvas texture…
that mean's that I have to prepare these in Blender….
But how much ?
This way is not very dynamic…

Or I miss something ?

bernard
20 January 2016 02:38
Thank you Alexander,

I will try these solution…It looks very easy
I was quite proud about me…I'm new in JS…and I got success to implement that myself in your so beautiful framework..
thanks for all…sure that i keep working with Web4Blend

Bernard
15 January 2016 23:27

Ответ на сообщение пользователя drewpotter
Thanks. It may seem like an odd question, but is there an easy way to texture multiple cards with different textures? I have created some duplicate cards and I want to somehow have different textures on each card. I tried changing the material/texture on each card but it did not work, they all have the same texture.

Dear Yuri,
First off all….congratulations for your extrordinary application…
I'm working with that for a few days….in Belgium…
I try experiences to let work that with Wakanda (data base)…perhap's you hear about this other beautiful software.
My goal is to interface a source of picture's in wakanda in a Web4Blend widget…
Thus, It's impossible for me..to know how much picture's will be present…
In a Card Game, we know that there is 52 cards….It's why it is quite easy to draw these 52 cards in blender
I try to work with canvas texture…and the m_mat.inherit_material () function…
inherit_material(obj_from, mat_from_name, obj_to, mat_to_name)
Like drewpotter…the result is always the same…mat_from replace mat_to_name overall in the blender project…and not only for the object obj_to_mat….
This is very important for me…Is there another way to get that…..I try to find it during hours and hours…impossible

I can give more informations of what I make on github ….if you want