User posts Dantus
27 October 2016 12:32
Unfortunately this has nothing to do with a fair comparison, at least the performance measurements.
The out of the box settings have tremendous differences. E.g. Blend4Web doesn't use environment lighting while Unity does. Besides that, Blend4Web seems to use a very computationally cheap shader by default, while the one from Unity is far more expensive. The Unity shader is physically based, which e.g. means that it uses Fresnel, energy conservation and reflections by default. All those computations don't seem to be calculated at all in the Blend4Web case.

Out of the box comparisons are only useful, if the default settings are pretty much identical. That's unfortunately not the case here and as such the performance comparison is completely useless.