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User posts E21
11 February 2017 11:03
E21
Hello Yuri,

Here's something for you, from UT Wien. It explaines light propagation in a
https://www.youtube.com/watch?v=pjc1QAI6zS0&list=PLujxSBD-JXgnGmsn7gEyN28P1DnRZG7qi&index=1

It's a shortened but perhaps useful course of realtime rendering that could help you improve B4W graphic engine. There're 39 classes of +10mins. I wished I could help you but it's beyond my training.
09 February 2017 18:49
E21
Hello,

I just noticed there are plenty more new project added. That's great! At first I didn't notice because the first 2-3 lines didn't change for a while.

Maybe, be default, showing newest first could help people discover new stuff… if they're absent minded like me. Or most viewed during last 3 months.

By the way, on blendernation, submitted by you, https://animagraffs.com/mechanical-watch/
Don't forget to add it on the "made with" page. It's great!
06 February 2017 18:55
E21
Ok, no problem. It's good to know.

Thank you! :-)
06 February 2017 18:23
E21
Sure, no problem.

In the .blend file, I have packed a simple checkerboard pattern (black/white) and you can render it in Cycles what's the result and then make a faster preview.

Let me know if you need something else.
06 February 2017 17:37
E21
Hello B4W team!

Just wanted to say that I have tried to mix to different colors with a black and white image and it did not work. Entering a value in the mix shader does work but plugging in a texture does not.

Perhaps, this will be solved in next release.
05 February 2017 16:50
E21
That's really easy, thank you!
03 February 2017 09:39
E21
Hello B4W!

I have looked at the Camera Animation example (https://www.blend4web.com/apps/code_snippets/code_snippets.html?scene=camera_animation) and I know how to make the camera change target and positionning. The animation trigger is in the canvas managed by B4W.

What I want to learn is how to make a link (the javascript link) located in the html page (not just in the canvas) trigger the animation.

DOM Tree:
html
body
<div id="B4W_Container"></div>

<div>Some text <a id="B4W_Trigger">go to Camera 01</a></div>

Programatically, what do I need to do this?

Best regards,


Eric
25 January 2017 08:37
E21
Hello,

I just read this post about Mozilla Firefox 51 with WebGL2 support (https://blog.mozilla.org/blog/2017/01/24/gets-better-video-gaming-non-secure-web-warning/).

There's a video on the page that shows a webGL2.0 made with PlayCanvas. That maybe me think that we need Global Illumination or near-GI… B4W renderer looks like a ray-casting renderer and all the work behind the display deserves a better render engine.

Armory and now PlayCanvas are not as good as B4W but their deliever better images and that is very important because this is not a second opportunity to make a first good impression.
09 December 2016 15:45
E21
oh! I apologize… I had mixed version of Blender and B4W. I re-installed the 2 softwares and now it works as expected.
08 December 2016 16:01
E21
Hello!

I have two simple questions about using Cycles nodes.

First, as Cycles materials are supported, I was trying to use a simple string: Image Texture -> Diffuse BSDF -> Material Output. They should be all supported… but I can't make a brick texture (png) appear in the browser. How do you do that?

Also, I think it is a little weird to have to switch to "Cycles Render" to add Cycles Nodes and then go back to B4W to modify B4W-related details. Would it be possible to integrate better B4W and Cycles? For example, having all Cycles nodes in B4W; or when I press F12/Render, it renders a Cycles images and when I press FAST PREVIEW, it launches the browser. I think it needs a better integration.

I'm a newbie so it's possible that I don't understand everything. Sorry in this case.