User posts ErickCrimi
29 August 2020 15:05
[ON MODERATION]
24 August 2020 22:56
[ON MODERATION]
Hello Thomas,
I dont remember if you already told me about this but are you planning to propose color variations of the thea materials based on clusters, patches and altitude?
I guess vertex color is too thea-core related but is there a way to change material properties like color hue and saturation of textures just from the skatter? Perhaps a discussion with Tomasz?
If possible Id love to be able to change the specularity too to quickly create wet variations of grasses and bushes for these pesky but good-looking wet grass & roads scenes
I dont remember if you already told me about this but are you planning to propose color variations of the thea materials based on clusters, patches and altitude?
I guess vertex color is too thea-core related but is there a way to change material properties like color hue and saturation of textures just from the skatter? Perhaps a discussion with Tomasz?
If possible Id love to be able to change the specularity too to quickly create wet variations of grasses and bushes for these pesky but good-looking wet grass & roads scenes