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User posts Pez
28 December 2016 18:16
Pez
Hi all,

I read in another post that blend4web does not support passing hard-coded shaders

I have a project in which I need to be able to deform geometry at a per-vertex level, real-time, with a vertex shader

Is it possible to do that with the node editor or is blend4web not suitable in this instance?

Thanks!