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User posts Sergeyjouro
14 March 2024 03:08 [ON MODERATION]
I have no experience in vBulletin, but I think I can pick it up and try to resolve the technical problems. Just need some time to familiarise with the essential features for keeping the site running and Im good to go.
13 March 2024 22:24 [ON MODERATION]
Pretty sure I still have my radio trim panel from my old base model colt. It had the single din radio. If you find something you like I can put it in while the car is here.
13 March 2024 14:28 [ON MODERATION]
There are a lot of trackers: PixelHD, Animebytes, MyAnonaMouse, TorrentDamage, FuckYeahTorrent, The Dark Syndicate, Libble, BitGamer, UndergroundGamer, iTS, PTfiles, T3nnis.tv, TheVault, TheOccult, Cinematik, ComicBT, CartoonChaos and many more, Are you looking for a specific type?
11 March 2024 05:37 [ON MODERATION]
Run Sample_Terrain from console, then press ESC: Crash.

Reproducible: Always.
Its independant of compiling with "-g" or without.

Error when compiling using Code:
11 March 2024 05:29 [ON MODERATION]
There are a lot of trackers: PixelHD, Animebytes, MyAnonaMouse, TorrentDamage, FuckYeahTorrent, The Dark Syndicate, Libble, BitGamer, UndergroundGamer, iTS, PTfiles, T3nnis.tv, TheVault, TheOccult, Cinematik, ComicBT, CartoonChaos and many more, Are you looking for a specific type?
11 March 2024 01:16 [ON MODERATION]
Hi.
Checked your .dae file, there isnt any info about texture or TEXCOORDs.

But try this:
start blender, dragndrop your texture to the default cube it will be textured,
File->Export->Collada .dae, check "Include UV Textures".

And when creating new object, create new material as well, then dragndrop texture on it if you dont create material/use existing material, then .dae file doenst have texture info.

Your material file is wrong. You are setting skininng and normalmap flags but your panel doesnt have bones and material doesnt have
<Sampler name="normalMap" map="textures/someNormalMap.png" allowCompression="false" />
but when converting textured .dae model, it creates working material file too.
10 March 2024 23:05 [ON MODERATION]
I see you have introduced some interesting achievements for reaching Blood Gods. Any chance to allow them retroactively for the compliant gladiators already in the bracket?
10 March 2024 22:26 [ON MODERATION]
I see you have introduced some interesting achievements for reaching Blood Gods. Any chance to allow them retroactively for the compliant gladiators already in the bracket?
05 March 2024 18:58 [ON MODERATION]
Hi.
Checked your .dae file, there isnt any info about texture or TEXCOORDs.

But try this:
start blender, dragndrop your texture to the default cube it will be textured,
File->Export->Collada .dae, check "Include UV Textures".

And when creating new object, create new material as well, then dragndrop texture on it if you dont create material/use existing material, then .dae file doenst have texture info.

Your material file is wrong. You are setting skininng and normalmap flags but your panel doesnt have bones and material doesnt have
<Sampler name="normalMap" map="textures/someNormalMap.png" allowCompression="false" />
but when converting textured .dae model, it creates working material file too.
05 March 2024 15:23 [ON MODERATION]
I see you have introduced some interesting achievements for reaching Blood Gods. Any chance to allow them retroactively for the compliant gladiators already in the bracket?