User posts Shamusboy
15 December 2014 19:46
15 December 2014 18:40
Is it possible to access the FPS_MOUSE_MULT from a game script?
It would be ideal to be able to adjust the rotation speed not only while testing but perhaps to set up a "quick look".
14 December 2014 19:45
Thanks Evgeny, very much appreciate the feedback.

On your first comment - I did at one point in trying to figure out what was going on did comment out that line but in my original code, it was left active. Thanks for point it out though as I'm learning and need to better understand how all the parts work.

The iframe IS the issue from what I can tell. As soon as I launch the file from the main html file, all is working just fine. I'll have to reconsider how I post my experiements and games from now on. The iframe is definitely not the way to go if you need keyboard interaction. Mouse clicks, etc do not seem affected which is good to know for future implementation.

Thanks again, you've at least gotten me past this hump and I know know it's not an issue of the engine but me - which is what I suspected. Next time I'll make sure I put the post in a more appropriate section ;)

12 December 2014 21:02
Thank you Pavel, very much appreciated
12 December 2014 20:55
I've added a link to the file on Dropbox. If someone has the time (and patience ) I'd very much appreciate feedback on what may be going on.

Dropbox Link
12 December 2014 19:02
This is very odd and I at first assumed I'd mucked up the code but… now I'm not so sure.

I had file working (based on the 'making a game part1') last night. This morning when I opened the file, it start working as before but after i made a simple update to the Blend file, suddenly it stopped working.
THere were no console errors visible and other elements I had implemented (screen click) were fine but the movement and rotate functions were no longer working. The character would move or turn. I put in checks and it appears that the "move_cb" and "rotate_cb" are no longer being called.

I restored a backup of the entire folder from last night thinking I had changed something inadvertently but with the same outcome. No movement. The callbacks were not being called.

I'm at a loss. Any suggestions?

Side Note: when implementing the code I ran into the same problem and then suddenly, the code started working. The callbacks were being called. Wierd. Some strange voodoo thing I can't figure out.
12 December 2014 18:50
I'm looking for some guidance on implementing water in a scene. The documentation is goes over the various settings but I'm not having any success with it at all. Any tips or suggestions that can be offered would be greatly appreciated.