User posts VincentVerheyen
26 September 2016 12:47
Hey Pavel,

Thanks for your reply. Indeed, that's one way to mimic the effect. However, when one considers to do this for e.g. a cube; and one flips all the normals of the duplicate cube, which will be used to mimic the "freestyle lines", inside; then one will always not have mimicked some of the "freestyle lines", depending on which angle one views the cube(s).

Therefor, I think (in some, or most cases) it might be better to make a duplicate of the mesh, add the Modifier "Wireframe", and start from there.

Kind regards,

12 September 2016 11:36
Reply to post of user Pavel Kotov
Here it is! Under object tab, Animation toolbar.


Make sure you choose Blend4Web Engine first.

Dear Pavel,

Thank you very much for this clear and illustrated example. Could you tell me where to "choose" the Blend4Web Engine first please? I guess, the lack of having that Engine chosen results in the animation toolbar not being visible/existent under the object tab currently.

Many thanks!
10 September 2016 20:31
Reply to post of user Pavel Kotov
Hello and welcome to our forum! :)

I think you didn't turn animation ON and objects' scaling may be wrong. To turn animation ON, select your object and press Apply Default Animation in Animation panel under the Object tab. […]

Dear Pavel, where to exactly find this option "Apply Default Animation" in Blender 2.77 please? I'm still having problems understanding how a functioning animation in Blender can be exported for the web using blend4web (shame on me)?
10 September 2016 19:35
How to export using the Blender setting "Render > Freestyle" (or a similar outline rendering) please?