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User posts dallas3d
09 January 2017 07:38
OK, I'll poke around at this and see what happens. I'll have a followup question once I get this puzzled out.
07 January 2017 05:20
Taking my first try at modifying a scene to view thru Oculus Rift, I added what I think is the necessary code; however while I see a stereo image in the resulting app on my browser, when I try to view the scene thru my Rift I get a frozen hourglass, blackness, sometimes a broken image, or I get kicked back to the starting VR room. Any idea what I've done wrong?
07 January 2017 05:11
Any ideas? Is it possible I need code beyond that to enable HMD?
06 January 2017 06:06
Taking my first try at modifying a scene to view thru Oculus Rift, I added what I think is the necessary code; however while I see a stereo image in the resulting app on my browser, when I try to view the scene thru my Rift I get a frozen hourglass, blackness, sometimes a broken image, or I get kicked back to the starting VR room. Any idea what I've done wrong?
27 May 2016 08:15
Perfect! I haven't worked with rays yet. What would the code for getting terrain coordinates look like?
25 May 2016 21:49
I want the object/vehicle moving along a predermined path in realtime, with the height of the path it follows user-variable and effects of gravity applied. I guess a baked animation would not be able to be affected by physics. If so, then is there an alternative to using an animation path to set the x-y course for the object?
25 May 2016 01:43
Hopefully I can save myself a lot of time and grief by asking this question, which i hope makes sense.

I would like to set an object to follow a predetermined path, with curves, relative to an x-y plane. At the same time I would like it to conform to variable terrain along the z axis, as well as pick up/lose speed on inclines. Can this be done?

I can do a diagram to show what I have in mind, if needed.
19 May 2016 17:08
The best way I can think of to describe what I want - to display a live web page on the surface of a mesh; animations, clickable links, etc.
11 May 2016 03:28
I have an NLA animation strip that I'd like to play only portions of, depending on html button clicks.. In this case, I have an animation that runs to 127 frames, but I want the playback to stop at 77, and it won't. I guess something must be missing:

m_nla.set_frame(1);
		m_nla.set_range(1, 77);
		m_nla.play();
		m_nla.reset_range();
11 May 2016 00:07
Never mind. I did a bit of digging and found the solution here - https://www.blend4web.com/en/forums/topic/271/