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User posts Duarte Ramos
14 January 2015 19:27
14 January 2015 08:35
You guys keep adding awesome new features! That is indeed a very very useful thing to have, looking forward to it!
14 January 2015 06:49
Here is a very simple 3d model I made just for fun for the guys over at tiddlywiki
There was a contest for a community poster which I happened to win, and based on it's design I decided to play around a little bit and made this model just for fun.
14 January 2015 06:43
Very nice indeed, baking does makes a lot of difference
14 January 2015 06:41
This looks very detailed and well made.
Wonderful model, congrats
13 December 2014 01:15
I really like the minimal feel of the banner on the first site. Pretty cool look, works beautifully
11 December 2014 21:23
Wow that was it?? Must have inadvertently changed it by mistake instead of the glass material.
I would have never found out about it thanks a lot for the fix.

Thanks glad you like it. It's a Lisbon tram, I plan on posting it in the projects section later with full info when it's finished

Thanks again for the help
11 December 2014 01:53
Ok, so I've been testing it further and have not been able to recreate the problem in a different blend file, even importing exactly the same objects with the same materials. Maybe it's something bugged in the blendfile it'self, or I screwed up something along the way, because it as already rendered correctly in the past.

Anyway the problematic file is attached, maybe you can find out what is wrong with it (if anything at all) and so is the resulting HTML. If zoom in close enough to enter the tram you can see the interior has the wooden material, which is not visible through the windows.
In the meantime I'll probably try importing everything to a new scene since that seems to solve it for now, and maybe look into using cubemaps.
Hope the attachment helps, thanks for the suggestions
10 December 2014 04:52
Hello, thanks for the reply, I checked my reflection settings and everything appears to be in check according to your example.
The yellow material is a simple yellow diffuse material, no reflections or transparency to cause alpha conflicts (it looks up transparent in the screenshot because from that viewpoint with the wood missing we are watching it's backface).

It's probably what you mentioned, since reflections are only supported on planar objects there must be some sort of glitch at work here, the windows are mostly planar but there is a slight slope on the lower panes. It is probably best to simulate the reflections with cube maps anyway, like the car example which looks very very good.

Thanks for the help
09 December 2014 19:05
Hello again guys, sorry to bother with another question.
I am getting unintended culling in textured materials when seen through an object with reflections enabled, disabling the reflections makes it render correctly again.
This is a new project I am working on, the image below shows what I mean.

As you can see the interior of the model has a wood material with an image texture, but it doesn't render when seen through glass panes with reflections enabled. You can see it correctly through the left-most door and the second window from the left.
The other ones (first and third window from the left) clip the material as if the normals were facing away (and they aren't, I have checked), the white material which has no textures renders correctly.

Is this a bug, an unsupported feature (rendering textured objects over reflections), or am I doing something wrong?