User posts elbriga
26 May 2015 15:30
Indeed, that makes sense.

Renaming textures fixed it for now, thank you for very fast anwser.
26 May 2015 03:04
I tried to specify uv maps,, even renaming each Uv map, but I ended up with the camera taking wood textures now…

I'm joining a zipped file with 3 blends, hoping you can figure it out, I might be doing something wrong.

scene_white_stripes_bugreport is the main file, the other two are the two groups linked in the main file. I'm using the addon.

console says:
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;

but that doesn't speak to me.

Thank you!
26 May 2015 01:28

I've encountered this strange bug twice and I'm not able to figure it out.

When creating a scene with more than one linked groups (linked from other .blend) , sometimes a material will, for no reason, have its texture switched with an other material from another object.

Tested with 15.04 and 15.05rc

(edit : and actually I just noticed the central beige wood is switched with the "red leather" material of the camera too.)

19 May 2015 18:26
Thank you!

Bones should do the trick!
Parenting in Blend4web would indeed be really useful though.

Thanks for the fast reply and awesome work.
19 May 2015 17:19

This might be just me missing something, but I'm trying to animate a speaker, with a "sound wave" object, a simple mesh, that goes foreward and back in the Y axis infront of the speaker.

Then I parent the "sound wave" mesh to the speaker, which is not animated, to be able to position it in my scene. But then the animation doesn't play in blend4web.

Is there a reason for that?

Thank you!