User posts Admin
11 November 2015 12:14
02 January 2015 15:34
If you want consistent behaviour across different systems keep aspect ratio constant. As in your example it would be 1920:1080 or 16:9. For particles i'd recommend using textured particles instead of HALO ones, because the maximum size of HALO particles constrained by used hardware (check your Aliased Point Size Range here).






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