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User posts lindstroem165
30 May 2017 16:32
Hi,

thanks for taking a look at it. So I only created a new project which is attached.
reexport scenes gives the error mentioned above.

Thanks

edit: uploaded - without materials - but same error
30 May 2017 15:39
Hi Ivan,

thanks for your answer. Ok, I will give it a try this way. I just thought I could recreate it the way I used to do it in the viewport. Thanks!
30 May 2017 15:17
Hi,

I still have the same error. I created a new project and just clicked on "reexport scenes". It returned the following error:

Traceback (most recent call last):
File "D:\Path\blender-2.78.0-git.a0799ce-windows64\2.78\scripts\addons\blend4web_ce\apps_dev\project.py", line 44, in
project_cli.run(sys.argv, base_dir)
File "D:\Path\blender-2.78.0-git.a0799ce-windows64\2.78\scripts\addons\blend4web_ce\scripts\lib\project_cli.py", line 290, in run
run_reexport(args[1:], proj_path)
File "D:\Path\blender-2.78.0-git.a0799ce-windows64\2.78\scripts\addons\blend4web_ce\scripts\lib\project_cli.py", line 2380, in run_reexport
proc_blend.process_files(blender_exec, assets_dir, assets_dir)
File "D:\Path\blender-2.78.0-git.a0799ce-windows64\2.78\scripts\addons\blend4web_ce\scripts\process_blend.py", line 292, in process_files
process_html(f)
File "D:\Path\blender-2.78.0-git.a0799ce-windows64\2.78\scripts\addons\blend4web_ce\scripts\process_blend.py", line 188, in process_html
html_data = html_file.read()
File "D:\Path\blender-2.78.0-git.a0799ce-windows64\2.78\python\lib\encodings\cp1252.py", line 23, in decode
return codecs.charmap_decode(input,self.errors,decoding_table)[0]
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 2790398: character maps to

I use win 7 - the blender version is 2.78 and the newest b4w version.

I could not get rid of the error by the suggestions of Tonio..

Thanks
29 May 2017 11:42
Hi - thank you!

blender. no javascript at all yet.
24 May 2017 10:14
Hi all,
first of all - thank you very much for the development of b4w. It has amazing capabilties!

I have a question regarding the morphing tutorial for another application:
I have a model, where I move a set of objects with the push/pull feature. Is it possible to have this interaction as in the morphing tutorial in b4w - with a JS? However, I think my problem right now is even before it comes to b4w as I cannot have the variable as shape key of all my objects?!

To explain it in little more detail:
What I manually do, is to select all the objects. Then, I set the cursor to center of mass. Next I call the push/pull function and control the movement of the objects by mouse or keyboard input.

It would be great to have this as a slider in the html-version.

Thank you very much in advance!