User posts Miguel Saldana
02 December 2014 19:11
Thank you for your advise and support. The Blend4web team has been very helpful throughout giving us advise all the way. Will continue implementation in our pipeline and more projects are sure to come soon!

About NPOT textures, we will be fixing this warnings very soon, and thank you for the advise of the f curves. Implementing changes now.
01 December 2014 22:40

I worked with this interactive scene as part of a 2D/3D e-learning project. This is our first test using blender and blend4Web. We want for technicians to get familiar with machines they are acquiring and working on. 3D is a very important tool in our hands because training in person in the industry can get quite expensive and normally it requires slowing down the production of the branch used for training. Will be posting soon a scene with more interactivity. I am definitely acquiring the commercial license!

Click here to view the model.
01 December 2014 21:01
Nice model! It looks great!
01 December 2014 20:59
Good luck in the talks! Definitely record them! I understand a little Russian because of my wife! It would be cool to meet and see the team!
21 November 2014 01:25
Ответ на сообщение пользователя Evgeny Rodygin

You are right about the security issues but anyway you can control a camera with a keyboard. You need to click on the control element (a gear) inside the canvas. Then you can move with WASD. Some kind of hack but it works

Eye camera movement is not supported for mobile devices yet. Probably we'll add this functionality later. It'll work similar to the controls described in this tutorial.

Later this month we will add a new camera control type "Hover" and an optional "panning" control to the "Target" camera. These ones will be much more comfortable for mobile devices.

One of the most basic and must have features is the panning control that works well with PC and mobile devices.

I am looking forward for this feature!!!
14 November 2014 21:06
This is excellent news. This will be very helpful. Let me congratulate the development team for always being on top of my questions and at all times providing guidance and recommendations. I really appreciate it.
13 November 2014 00:28
I am looking into adding functionality to the movement style of the camera. I am working with large models (several meters long) when I export using Blend4Web I would like to implement a horizontal and vertical panning option to a scene camera that is using a "Target" movement style . I did notice the "Eye" camera movement style has a panning option if one presses the A and D option but is only on the horizontal axis (not to mention the type of movement for the "eye" its not fitting my needs and the controls don't work on mobile devices). As an example of the kind of movement that I am looking for look at the following link:

Notice that with a right click one can pan the camera on current x and y axis of the camera.

Lastly, support for using two fingers on the mobile device for panning its a must. I would really appreciate some direction with this. I know I am asking a lot but all the major competitors that i know of have already implemented this panning functionality. Look at the following examples:



This competitors are not open source and do charge quite expensively. I think it will give a lot of attention to Blend4Web (and Blender too) to develop and integrate natively this changes and in the custom properties window on blender.